stellaris do hive minds need amenities. It's not utopian abundance. stellaris do hive minds need amenities

 
 It's not utopian abundancestellaris do hive minds need amenities  Hive minds should (in theory) expand exceptionally well, but can have trouble with amenities on large planets

How about reflavoring pirates as being cancerous growths instead? Defective pops that won't stop "growing". Description. Uh, you can definitely have vassals as a Hive Mind, as well as be in Federations and such. If you want to assimilate enemy pops, you have to take the generic modification ascendancy. Talented. I provide them a goal, a vision, a direction. Adding more pops via resettlement should help too. DO NOT build them up. You need the genetics tree to “un-hivemind” them. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. With normal slave empires, slaves are a pretty valuable resource, but with hive minds they are basically a burden and trap You might have mentioned this elsewhere, but you can do things like nerve-staple (requires a tech) livestock pops so they are docile. undercoveryankee. [9] Or hive mind pops can produce 0. This suggestion would actually be. Hive minds need more flavor as they are currently lacking compared to machines and other empires. Oct 29, 2021 @ 8:28pm. Besides, eventually you’ll get terraforming techs to turn those 0% into useable worlds, might as well settle early and get a few more pops. While they make free-willed creatures happier, Amenities are used in order to keep Hive-Mind Processes stable. As the fans need to slow down, lest they damage their ships' priceless collectible. Hive Minds are. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. Look at Traditions. "Jewbacca1991 • 3 yr. PROS. Their brain drones cost 6 minerals (1 miner makes 4 minerals), compared to a machine empire's 4 energy (their technicians produce 6 energy), and a standard empire's 2 consumer goods. However, Maintenance Drones are insanely inefficient for generating Amenities in a Machine Empire, while Hive Minds can mitigate that to a large degree with Spawning Drones, Ascetic, and one of the Synchronicity traditions. These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. Before, I could use Holotheaters to get +10 amenities per entertainer job. Once you have that, you will be able to assimilate those pops into your hiveWhat should I know about Hive Minds/2. Leaders are one of the best parts of playing as a hive mind. That gives 334 and 134 months per additional pop or one pop every 27. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. And last but not least: Hiveminds have terrible civics. Hive minds are not bad. Yes. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. As a comment below me pointed out, apparently taking cybernetics allows you to assimilate hivemind pops as a Driven Assimilator. In theory a hive mind could totaly intergrate into sociaty. Their bio trophies are happy though). . You will basically never run out of maintenance drone job positions. Even if you are a peacefull hivemind the deviancy becomes a problem when your planets starts getting to around 80 pops, you need two sentinel buildings around 100 (At least my empire did, how the empire is built might off course effect it). Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. It is just that stellaris is still a game and need to have a pretence of balance. ago And the same is true for Machine Intelligences as well. MozarteanChaos Apr 14, 2020 @. Parallel growth is almost always worth it unless your species is over-saturated already. ago. While not lighting the world on fire. the Machine Intelligence. 4 on the Machine World, a total of 1. Hive minds work for me, but machine pre-ftl is kind of gash. Not only that, it reduces your drones’ need for amenities. 20. Counterintuitive, but true. I don't recall how many hive districts it took, definitely less than 5, maybe 0, I'm sure someone could do the math on the minimum. For simplicity sake. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. [9] See Also [6] amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all that. Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances. The new Holdings system is too great an opportunity to pass here. We have evolved for some level of conflict. However, if the amenities deficit is small you're often better off just eating the penalty. Infestation hub buildings have local bonuses to food and amenities/stability - the hive mind want their victims happy and content - while slightly decreasing local pop growth on the planet and giving pop growth to the hive mind's planets. 25. Stellaris Wiki Active Wikis. Machine Intelligences on the other hand tend to get thrust into galactic politics, not because they have any desire to, just because they're seen as an ideological battleground for the pro-robot materialists and anti-robot spiritualists. 2. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. And the most important thing: maintenance drones are bad. It is in the Ethics circle - the icon in the exact middle. I will always take Prosperity, Supremacy, Aptitude, and Harmony eventually. Charismatic, Aesthetic, those are very much god tier for amenities. Hive Minds Have a Terrible Time When Trying to Conquer the Galaxy Late Game. There is one exception to this and that is displacement. Hive minds who wanted to allow interbreeding to expand the Hive mind would be even worse. Enabling happiness and consumer goods for Gestalt Consciousness seems quite completely opposite to the design IMO. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. 79 which is only a 5. Astasia. Foundry for alloy (the one thing you can use). Synapse. Yeah, you can't "become" a hive mind empire mid-game. Machine empires are a different story, but the biological Hive Minds are kinda bad. Hive/Machine Worlds This is technically 2 Ascension Perks, but they’re fundamentally the Gestalt Consciousness version of Arcology Project, one for Hive Minds and one for Machine Intelligences. How to get amenities as Hivemind. Organic hivemineds are too bad. How ever you should dedicate one planet to entirely synaptic nodes no sentinels needed as deviancy wont raise due to the amount of amenities being produced Also add spawning pools and clone vats Of course you also need to use your outposts to gather the trade value and protect it from piracy, which again is something hive minds don't need to do at all. Justification: This already will result 0. Personally I'd rate the Precursors as follows:and cuts out trade value means that power players can outperform any hivemind player if they have a well polished strategy. Their pops still require amenities (although not consumer goods) and that’s accounted for in-game. 83 and 11. Stellaris Suggestions: Hive Mind Civic Ideas. This mod aims to improve hive minds' gameplay. ago. TheMoe. #8. Build enough to keep food positive, and should you need more, because of growth, then you build more, and not before. A single organism, where every part that *looks* independent is really no more independent than our fingers. Charismatic, Aesthetic, those are very much god tier for amenities. Here are the best hive mind civics. Pikmin_Hut_Employee • 2 yr. Hive Minds (Paid Feature) In addition to the Advanced Civics, those with the Utopia expansion also get access to a unique Authority with a highly unique playstyle: the Hive Mind. Combining the last two, generally playing a Hive Mind that isn't a Devouring Swarm or a pacifistic isolationist is kind of pointless, because as soon as you conquer a planet, you start purging anyway, with all the diplomatic maluses that entails. ago. Hive minds have stupid strong early games due to powerful pop growth and assembly aswell as access to starbase powered economy with hydroponic bays and solar panels . I don't really understand why there isn't maintenance drones job on Hive districts as there is with Machine. 25 unity,. The idea behind the origin seemed to be that it would grow stronger and provide itself more utility as it gained more and more powerful subordinates, and the fact that it can create its own vassals, as a hive mind, makes it seem like this aspect of its overall goal set is. Tend to be independent of resources generation rng. 17 years (assuming 12 mo / yr). You get a spawning pool which is similar to the gene clinic, but takes only one pop. Ruler traits are not especially reliable for most conventional empires, and Hive Minds do have an authority bonus-- +25% pop growth speed and -25% empire sprawl-- it's quite a bit better than the normal authority bonuses. And gives 0. Which, like all other genocidal civics, is top tier. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. Ascetics is also a very good Empire civic you want to use next time if not going random as that reduces the amenities needed by 15%. Description. 05/month (as of now) production of consumer goods. 0 unless otherwise noted. And when the advisor says "Enemies occupied our Nest" and "Crushing an Hostile Hive" it's pretty easy to see that a full Organic shipset and city set with new mechanics is pretty much needed. As long as pop growth is king, I think that robots are a pretty key part of an "optimal" playthrough with a non-hive/spiritualist empire (hives having massive pop-growth and spiritualists experience real costs with influence). 0 unless otherwise noted. This page was last edited on 13 April 2017, at 11:37. ) More posts you may like r/Stellaris Join Finally, you don't need high Amenities. Greetings. I've been playing Stellaris since 2016 (version 1. Stellaris. I am not gonna sit through 4 hours of rather boring gameplay so I am just grabbing a few data points from the end. The reduced amenities is a nice bonus. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. 0 base robot build speed, which becomes 3. As examples, the Sensorium Site does very similar things as the Synaptic Nodes, the Hive Mind obviously doesn't need metallic environments to do complex research or bureaucracy, and, as a more Hive Mind-focused example, the Offspring Nest is literally just a building. 407K subscribers in the Stellaris community. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. The game hive minds use an advanced form of. Yeah, you need to prioritize creating resource districts and filling worker jobs first until you get a nice income going, then you can add in specialist buildings after you have a buffer. 8 base growth plus 2 assembly growth. The Parasitic ones use pops from other empires to grow more native pops. Amenities as far as stellaris is concerned are non food and water necessities like being able to shower or have a table to eat at. Before, I could use Holotheaters to get +10 amenities per entertainer. Any help is appreciated. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. However, I have some questions. Many people may think hive-minds being many drones forming a single. The only thing that truly trivializes amenities is the free slavery/robot servitude jobs that produce amenities without using a job slot and with (almost) free real estate. Talented. In this Stellaris guide video featuring @KomradTruck we will break down the Progen. r/Stellaris. Stellaris Real-time strategy Strategy video game Gaming. And leisure for prosperity (do hives use prosperity?)515 votes, 169 comments. ago. Due to the number of great edicts that exist now, Executive Vigor is a solid option. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. The Hive Mind is probably the weakest empire type right now. Specifically, you need the 'Genetic Resequencing' tech that the 'Evolutionary Mastery' Ascension Perk unlocks, so depending on your amount of Society Research, even after getting the AP, you still might be a few years away from removing (or adding, if you are the Hive) the 'Hive Minded' trait, so keep that in mind when you try to save them. But the hive mind has evolved to be alone and knows very little of conflict. The other advantages are the 3 basic workers per basic resource district, and access to gestalt jobs which, aren't bad, as they don't require consumer goods, which. Anyway, it didn't take long before I realized that it's an awful trait for hive minds in 2. "I would definitely like a more individualistic hivemind as it would be great for role play. My favorite empire in stellaris was always hive mind. This is a non-issue with normal empires, as they have a lot of amenities producing jobs (further boosted with Pleasure Seekers) and happiness is nearly non-issue with Egalitarians. Ratio speaking. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. It will allow so many drones to work real jobs instead of the uphill battle against amenities. ScreamCon Apr 7 @ 12:35pm. This is a common complaint, and easily answered. None. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. This page was last edited on 11 February 2020, at 18:14. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. Purple workers rights ones at the end give reduced empire sprawl from pops, reduced housing needs, and stability—not to mention the edict. Then you will need to. 1 Answer. It is an early-game economy advantage for hives, where the Origin and Hivemind mechanics cover each other’s weaknesses and support a strong early-to-mid-game economy to achieve a position of dominance. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. Nexus Districts are the Machine Empire equivalent of City Districts. Advice for Hive Mind? I’m playing a Hive Mind for the first time, and I find myself micromanaging the economy way more than I normally do. Also gestalts dont need amenities at all, they are gestalt consciousness, and even semi-individual gestalt society dont need so many entertainers (maintenance drones) to funcion, one drone know how to cure others, and everyone knows that. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. Mar 29, 2020 @ 7:29pm. I recommend checking out his suggestion. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. Slaves normally only take up . More on Ascetic later. Stellaris lore is deliberately light on the details in order to let players fill in the blanks themselves. Lets look at the crazy pop assembly availble to hive mind empires! Join me in my first Stellaris multiplayer in the new patch, as. 8 base growth plus 2 assembly growth. Brain Drones now cost 3 energy and 3 food (or minerals, lithoid) instead of 6 minerals, akin to synapse drones. Subsumed Will is great if you're on PTR and if you're on live version you can go for Subspace Ephrase instead. No trade value means to free currency. Its all about the pops in stellaris. There were multiple hive minds, some consisting of just a couple of individuals others with thousand minds. Due to not being affected by Happiness, Hive Minds have no methods of increasing Approval Rating for pops. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. 1. There are plenty of Hive Mind fantasies going around where the link between the individual members of the hive is psionic rather than natural. Also you can use the "city district" to get more maintenance drones. Just use. You could do something neat like all simple organic drones produce 2 amenities, so organic hive minds need to either keep a balance of simple and complex drones or invest in expensive attendant drones. IIRC Hive Minds can also take the One Vision Ascension Perk. Without me they are a bunch or disparate limbs flailing against each other. Amenities represent the services other than housing that need to be available on a planet for pops to be happy. Adaptability is useful as 10% more is a +5% growth +5% job production. You don't want them forming defensive pacts if you can help it, and more space taken means more planets for more things. Nuts and bolts for repairs. New Hivemind Civic in 3. Otherwise, have fun, it's pretty much easy mode. It still takes time for the automatic resettling to happen. Does the hive-mind just go, "Oh, those pops over there, on those planets that were just conquered? Yeah, those aren't part of me anymore," or is it more like the control nodes have been disabled and the mindless husks aren't capable of doing anything. Ascetic is fine, but keeping up with amenities is usually not a problem. For all the hype YouTubers and Redditors put into amenities for hive minds, it's really not that big of a problem. Subspace Ephasis is awesome. 3, Hive Minds could release vassals if they had non-hive pops in their empire. Irrassian isn't even bad for hive minds though. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for. I also think that an overtuned hivemind can be very strong, however, i dont have much experience with hive minds and didnt test this myself. But the most powerful is using a governor. 5 came out and war has become increasingly burdensome as the game goes on. Hive Minds get a +10% already, and with the 10% from adaptability you already get 40% on everything except tomb world, meaning you can expand almost everywhere right away. The Hive Mind is probably the weakest empire type right now. I would really like my empath hive mind, the Izat Intelligence, to spawn with a more benevolent personality. I'll second emotion emulators being a good pick. ago Yes 3 Pikmin_Hut_Employee • 2 yr. Really really bad. Amenities. So in this case, where you need 20 more research per 100 size, and each researcher produces 4 research, you need 20/4 = 5 more researchers per 100 increase in empire size. #14. ago. GeneraIFlores • 3 mo. Due to this I find it rather restrictive that we can't make a proper psionic hive species, but rather we're forced down the biological ascension path. Eternal vigilance. They also live longer than the average organic. large number of poorly developed planets. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. One mind with many bodies, one mind that decides everything by itself without the need of consensus or deliberation between parts. There is no tall game-play in Stellaris, in the sense of having a very few or small number of super planets vs. Ascetic. Ultimately hive minds are just underbudget though. 1- Synths are completely different to machine civs acting completely autonomously and being sapient. It’s a lot easier now to actually do so, since the insane need for maintenance depots hive minds used to experience has been removed, thanks to hive districts granting maintenance drone jobs. You basically only need farmers, and they produce you Amenities, Energy and Consumer Goods and you wont need Minerals either as you get enough from Mining Stations alone. Yes. 8 free (compared to 20. First 50 years Sensorium Sites will provide you with all the amenities you need as well as balls to the walls awesome amounts of unity. And at 300 size, you need 240 research per month to research that tech in 10 months. Well, if their offspring have the hive minded perk, it would only be a matter of time before planets, systems and even maybe sectors just hit critical mass. Hivemind is something you have to start with. Sort of like a cross between faction unity and trade value. So what I'm proposing is to have an origin specific for hive minds that changes them from a "natural" hive mind into a psionic hive mind with access to the psionic ascension path instead of the biological one. Methone. Maintenance drone gives +4 amenities -- This feels really inefficient. It is available only if have the Utopia DLC for the biological empire or "Synthetic Dawn" if you want a machine one: Then on the right, under "Authority" you can select are you a machine or biological hive mind. Your pops are not effected by happiness, you get large growth bonus and sprawl reduction as stated on authority type. However! I have been thinking i need to try hive mind soon. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. 4 Your colonies start with negative amenities almost right off the bat (leading to reduced stability and production) and you. Main question is if I am able to vassalise people as a hive mind. 2: 5 amenities -> 4 amenities. There is also a building similar to the luxury residence. Consumer Goods would be art, jewelry, video games, etc. Blue ones that increase habitability will let you hit 100% habitability on all worlds. Which, like all other genocidal civics, is top tier. They're able to explode into the galaxy very quickly and establish a. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. Second, hive minds are always limited in their workforce efficiency by the need for amenities. Doing my first run as Rogue Servitors. Planet capacity is capped at 500, regardless of free housing or unblocked districts. Robots without Citizen Rights require 50% less housing and amenities and do not need consumer goods. They're able to explode into the galaxy very quickly and establish a. I think you're approaching hive minds from the wrong angle - their whole deal is quantity over quality. They can not survive with others so they either evacuate or die under others or expatriate the original species. I do like the psionic ascencion very much, but having that option as a hive mind wont lead to me playing more hive mind. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for Void Dwellers, and Xeno-Compatibility for Xenophiles. So it might be that e. Drone Storage gives only housing and amenities the maintenance depots give 5 jobs and 2 housing . [9] Or hive mind pops can produce 0. This generally means it takes longer to get up and going, but once you do get going, your population advantage puts you ahead. Being one of the few ethical ways a hive mind could use non-hive pops, it was fun to use as part of the roleplay for a more benevolent Hive Mind. This page was last edited on 13 April 2017, at 11:37. But hiveminds do have one big weakness, which is having the worst researchers in the game. 05 with Flesh is weak). Ascetic mitigates your needs by reducing amenity usage. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. Hive minds have a bunch of inefficiencies baked in that standard empires do not, and the. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. They act like Xenomorphs. Maintenance drone jobs are not a precious resource. It will create some Maintenance Drone jobs & they will produce amenities. Hive minds are weaker than default or machine empires. What rights can be selected depends on whether the species is the main. Obviously, an efficient source of amenities is incredibly powerful and means the hive mind can be very efficient with a lower number of pops. I go from one turn at +9 amenities to -34 the next. -non-fanatic Pacifists can actually use the subjugation casus belli, but the “real” Pacifist method of conquering is to propose subjugation peacefully, and then later integrate the subject empire. I would assume this means they lowered the spawn chance for his system. Also the Ascetic Civic we will take reduces pop amenity usage. 16 votes, 20 comments. -You cannot use the subjugation casus belli to conquer only part of a hive mind and create a new hive empire. Many Voices. When I look at what is the most viable in the game, I primarily look at how efficient every available tool to. You don't have to make any consumer goods because hive minds don't need them. bjamminloe Mar 27 @ 9:37am. Jump to latest Follow Reply. I've been playing as a Hive Mind since 1. 5 to 7 mineral drag whereas these 4 unemployed drones end up +2 net minerals. The Fan Hivemind. Not only that, it reduces your drones’ need for amenities. Synths are fully conscious in theory and act as individuals. But you are right that this would be a way around it. Metroplex038 • 1 yr. 40% of empath hive minds have a more benevolent personality, while 60% have the standard one. Next! 3. "One Hive. 25 unity, depending on which way is easier. Really really bad. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Mar 6, 2019. It takes several times the number of jobs to produce the same number of amenities. • 1 yr. Jump to latest Follow Reply. Finally Mercantile is necessary if you want to do a trade-focus approach since Merchants are the only good trade job and you need the Mercantile tradition to get them. Especially with good traits. Important because Stellaris is very much a front-loaded game where. Amenities are directly responsible for the stability of your planets as a hive-mind, and lacking them reduces all of a planet's production. As they stand at the moment, Hive Minds are pretty dry in terms of content. It's not utopian abundance. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. Devouring Swarm is the best tech-setup of the Hive Mind. This will make amenities production more efficient in early game - Build Autochton monuments. But I do think both are already lined up for future updates. Hive-minds have a bonus to pop growth. There are different species perks to create extra energy credits as plantoids so you can. This is why hive mind should need consumer goods. But those setups let you have food production worlds as mining worlds. 0 unless otherwise noted. YeetingtonThe3rd • 2 yr. Without me they are a bunch or disparate limbs flailing against each other. ) most parts work autonomously of eachother, with the overmind providing large scale guidance for whats. 8 per Job, or from 6 to 7. However, they'd function in Stellaris terms like a normal empire. Ascetic is the best (excluding the two that make you genocidal) civic for hives, needing to employ less Maintenance Drones is great and the extra habitability is nice. Think of amenities in machine empires as unit maintenance. How would a hive mind pre-ftl species co-exist with an empire? It's an interesting ethical point of 'do you let the ascend and become a vassal' or 'do you invade them and expunge them'. And regardless, they will produce unity that you will need to keep up your traditions. hive minds need some love with amenities. Comparatively, for a normal empire it's very easy to find yourself short of amenities on a world, and need to go build a city for the building slot than a holotheater for the amenities in order to solve the issue. Lets make a tier list. Now if they intentionally banned this form of data sharing among machines to preserve individuality. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. Devouring Swarm is good, but thats it. Big cyberpunk fan, but i dont like cyborg hive minds. For Hive Minds it's more efficient to actually use the Tech World designation instead of your capital though, because the job upkeep of Brain Drones is exorbitant. Galactic force projection galactic wonders, master builders and hive worlds. Hive Minds (Which this topic is about) are locked into bio ascension. However, the only way I have found, for now, is with situation Organic Singularity. I am the brain that controls them. Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. Machine Empires do not have to worry about producing food or consumer goods, they do not have to keep their pops happy, they get +1 pop when colonizing from the get go, they do not have to deal with factions, they have an easy time with ameneties, their leaders are immortal due to being machines, they can colonize all worlds right away due to the +200% habitability they get and they get. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. especially before you got traditions to reduce pop usage. I don't think a Hive World suits a non-arthropoid hive mind either. First, hive minds have the strength of having reduced effects of sprawl: this effect is enhanced in the cybernetic path due to the effects of cyborg tradition tree. The hive structures they need to function could easily be simulated or stubbed, giving them dependence on a sub-system I control, or quasi-independence.